Sound Synthesis of Objects Swinging through Air Using Physical Models
Sound Synthesis of Objects Swinging through Air Using Physical Models
Blog Article
A real-time physically-derived sound synthesis model is presented that replicates Spiralizers the sounds generated as an object swings through the air.Equations obtained from fluid dynamics are used to determine the sounds generated while exposing practical parameters for a user or game engine to vary.Listening tests reveal that for the majority of objects modelled, participants rated the sounds from our model as plausible as actual recordings.The sword sound effect performed worse than others, and it is speculated that Compartment Sinks one cause may be linked to the difference between expectations of a sound and the actual sound for a given object.